Pit Panic

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Pit Panic escape artwork

Team

Flying Rat Studio, above the pit.

The team section shifts the focus from the game to the people making and shipping it.

Jan Tomášik

Jan Tomášik

Game Director

The original brain behind Pit Panic. If something clever or slightly evil exists in the game, chances are it started in Jan’s head.

Tadeáš Anděl

Tadeáš Anděl

Engineer

The person who turned wild ideas into actual working code. Also responsible for making sure the game doesn’t explode when too many things happen at once.

Martin Pelikán

Martin Pelikán

Artist

The one who made Pit Panic look the way it does. If you see something pretty, atmospheric, or oddly charming, thank Martin.

Kateřina Vejdělková

Kateřina Vejdělková

Animator

Bringing characters to life one frame at a time. Without her, everyone would just stand there awkwardly.

Ondřej Purchart

Ondřej Purchart

Lore Writer

The keeper of Pit Panic’s lore and strange stories. If something mysterious is happening, Ondřej probably wrote it.

Jakub Tkáč

Jakub Tkáč

VFX Artist

Responsible for all the sparks, magic, and visual chaos. If something explodes or glows beautifully, Jakub was involved.

Additional contributors

Pit Panic wouldn’t be the same without the people listed here, and plenty of others who helped shape it along the way. Some have moved on, some aren’t part of the project day to day anymore, and some sadly left under tougher circumstances, but their contributions are still a real part of the game.

Ondřej Lamač
Level Design
Sofi Kalinová
Concept Art
Jiří Křupala
SFX and Audio
Richard Krot
QA
Kristýna Böhmová
Gameplay Development
Tomáš Plhák
Gameplay Development
Jakub Hubáček
Engineering Support
Hedvika Jandová
QA and Publishing
Václav Koryčánek
QA and Publishing
Lukáš Stříž
QA
Ondřej Čermák
QA
Klára Šindelářová
QA
Petra Kropáčková
QA
Michal Kutáč
QA

And many more. We’re really grateful for the help, care, and energy people brought to Pit Panic.

Press

Press, quick to scan.

A compact media block for anyone who needs the shape of Pit Panic fast: contact, TL;DR, and the facts that matter.

Contact

Get in touch

For coverage, preview requests, or follow-up questions, reach out directly to Flying Rat Studio.

Emailmarty@flying-rat.studio

Press Kit

Need the full pack?

A dedicated press kit page is on the way with screenshots, logos, and the key materials in one place.

Open Press Kit

TL;DR

Pit Panic in one breath

Pit Panic is a fast-paced arcade platformer about climbing out of trap-filled ruins with a versatile Claw Gun. It mixes a handcrafted first run with replayable seeded runs, hidden routes, and a built-in editor that keeps the challenge alive after the campaign.

About

Readable fast. Worth replaying.

The pitch is simple: sharp arcade action, a standout traversal tool, a handcrafted first run, and enough replay depth to keep players sharing seeds and coming back for cleaner escapes.

Storefronts

The Steam demo comes first.

Pit Panic is launching with a playable Steam demo, so the site puts the store front and center with clear paths to play now or wishlist for later.

Immediate player fantasy

Players understand the core loop quickly: escape upward, survive traps, use the Claw Gun creatively, and chase cleaner runs.

Retention beyond the campaign

Procedural runs, shareable seeds, and room variety turn the game from a one-time experience into a repeatable challenge format.

UGC-ready structure

The built-in level editor extends the product beyond launch content and supports a creator-and-challenger community dynamic.

Pit Panic hero artwork

Flying Rat Studio presents

Climb fast. Panic faster.

A fast-paced arcade platformer about escaping trap-filled ruins with a versatile Claw Gun.

Pit Floor

Re-arm The Descent

Below
Available Now

Play the Pit Panic demo on Steam now

Play Demo on Steam

The site opens at the bottom of the pit. Scroll upward to climb out, or use the anchors to jump between levels.

4 hourshandcrafted campaign
100+rooms remixed into seeds
Shareablechallenge seeds for repeatable competition

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